SARA COPPOLA-NICHOLSON

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Capitalise on Research to stay at the forefront of Innovation

Research-based collaborations like AdMiRe are invaluable opportunities for disguise to develop new prototypes and to experiment in new and wider scenarios. These programmes allow us to peek around corners that don’t exist yet and test wh at the  future of technology might look like while capitalising on this knowledge to ensure that our products are always at the forefront of innovation,” says Sara Coppola-Nicholson, Head of the Research Programme at disguise.
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Innovation excellence recognised by the EU, under Sara's Research Programme

May 2022, disguise Research featured by the European Commission’s Innovation Radar as a ‘key innovator’ amongst the most impressive technological and scientific advances being delivered by researchers and innovators around Europe. 
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Across two 
EU Horizon Grants: 
disguise exceptional Research Team

Upon conclusion of the EU funded AdMiRe project, disguise Research has been awarded a new grant as part of the Horizon 2020 Programme: the new MAX-R project will create new pathways to advance innovation in xR with the aim to launch an entirely new era in the production, distribution and enjoyment of creative media.  MAX-R start date is September 2022. 

Shaping and Heading
a new
Research Department
Sara's  commitment with disguise to define a new path for experimentation grows to a formalised programme in October 2021. 
A company in fast and exponential growth, disguise is currently expanding the Department to international operations, new Research collaborations and partnerships. 

Innovating Film with Sara Coppola-Nicholson
Kelly King

Sara Coppola-Nicholson often has a hard time explaining exactly what she does in terms that most people can understand. In contrast, the results of her work require no explanation and often leave audiences dumbfounded. At the intersection of the Venn Diagram for film and tech is where Sara and her work exist. 
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Sara Coppola-Nicholson:
A Unique Kind of Film Visionary

While inheriting established knowledge is a gift to those working in the film industry, every art form will evolve by the very nature of the ones creating it. With fast advancement of technology, CGI, Virtual Reality and Augmented Reality, the level of immersion that can be generated today is incredible. Surely, Sara Coppola-Nicholson has been both a facilitator and a witness to this evolution. 
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How Creating a Vampire Helped the Film Industry
Winston Scott

Sara produced and delivered this movie in less than one week. Notable figures like cast member Dan Starkey (known for this role in Dr Who) and many of London’s elite contribute their talents primarily because they trusted Sara’s ability to deliver even the most challenging projects and shared her commitment to constantly push the boundaries to move the medium of film forward.
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SIGGRAPH takes a snapshot of computer graphics in Europe
Schellefire

Sara informs us that, of the 20 highest grossing films of all time, 17 are VFX-heavy blockbusters and 3 are CG-animated movies. Sara goes on to say that, "over this same time-period, the UK has transformed into a global centre for VFX, with four main companies dominating the marketplace. Interestingly, although the majority of these companies are UK-based, they are not all UK-owned." 
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Computer Graphics in Europe
Jessica Sommerville

Advances in virtual production techniques, powerful software tools and rendering systems, motion-capture and facial-capture breakthroughs, cloud computing, the rise of sophisticated previs techniques, deep learning/AI tools, 8K and of course the emergence of virtual reality (VR), augmented reality (AR) and the upcoming mixed reality (MR) are all current technological trends that are having an impact not only in London but in all the other VFX centres too.
As we found with our other Regional Snapshot interviews AR, VR and MR are at the top of everyone’s current industry trends list. This is no different for Sara Coppola-Nicholson. 
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Roto++: Accelerating Professional Rotoscoping 
using Shape Manifolds

This study was coordinated by
Juan Salazar, Dan Ring and 
Sara Coppola-Nicholson.
In this work, we study the particular task of professional rotoscoping for high-end, live action movies and propose a new framework that works with roto artists to accelerate the workflow and improve their productivity.
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8.F05 Dreamspace at IBC Future Zone

“The ability to assemble, play with and even improvise virtual productions will have profound creative consequences for the media industry, performance groups and creative artists,” says Sara Coppola-Nicholson, Senior Project Manager at Foundry for Dreamspace. 
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IBC Future Zone: Enhanced UHD, Virtual Reality and Interactive Media Unveiled

Project Dreamspace’s ambition “is to make it possible for directors, designers and artists to build experiences directly from visual components, working together on set or in the performance space, and see the results immediately,” explains Sara Coppola-Nicholson, senior project manager, Foundry. 
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